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Narrative Design and UX Writing
Believable characters, fantastical beasts, myth, magic, and everything in between. You'll find it here.
I write interactive stories and create engaging worlds.
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A young woman finds herself in a mysterious space ruled by sands that shift texture, and illusions that guide values. She has to find the Key of Tara - the only way this space can sustain itself.
With the help of words, objects, and illusions, traverse Tara in this short interactive-fiction piece.
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Meet Bella. She's sweet, helpful, and human. And, she's a chatbot!
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As a Conversation Designer, my role in nurturing Bella revolved around a simple idea - how do we humanize her?
Her dialogue options, words, and overall tone are needed to make a positive impact on the greytHR experience.
Being developed by Macondo Games, Global Steel is an upcoming 2D Run-n-Gun game inspired by Saturday morning cartoons from the 80's.
I worked on the game's characters and UX/UI.
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Being a part of its subreddit community (1.7m users), I wrote voice-line/dialogue prompts that could be used in the game. At present, the idea is live and working.
Based in 2029 India, Sanrekhit is an interactive-story about a young man's journey through making decisions that may conclude the tech future of his country.
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